Thursday, August 30, 2012

Storm Troopers and Hull Points

Two posts in two days? It's like Christmas!

I have the pictures I promised. First, I have some Storm Troopers painted up in the final scheme, ready to get some flock.




The colors are Chaos Black armor and Astronomicon Grey for the cloth uniforms underneath. Guns are Boltgun Metal, satchels are Snakebite Leather. The uniforms and metallic bits were washed with Badab Black, and the satchels with Delvan Mud. The second picture is a bit blurry, but hopefully the =][= of the Inquisition can be seen.

Now, the Hull Points bit. It's a big change in 6th edition, making glancing hits worth a lot more. Hull Points represent a vehicle being worn down over the course of the battle, taking damage gradually and eventually being reduced to inoperable wreckage. What better way to show this than by magnetizing part of a vehicle so that they can be removed to show damage?

Below are some pictures of the first Vendetta I am trying this idea on. The number of magnetized, removable pieces is equal to the number of Hull Points the vehicle has. Every time a Hull Point is removed, one of the magnetized sections is removed. Once all of the magnetized sections have been removed, the vehicle is a wreck. Once it's done, it will be easy to keep track of visually and make things much more Cinematic (the new theme for 6th).

top section; somehow i don't have the before shot. the bit in the middle is from the plastic sprues the model came on, and will be made to look like a power cable or some such.

wing before

wing after removal of a hull point; inside the depression in the wing underside piece are straightened parts of a chopped up paper clip which will be made to look like cabling. the green stuff is helping keep the magnet in.

To make the removable wing panel, I performed a very risky operation to actually cut out that panel from the solid plastic upper wing piece. The method I used was to repeatedly score the area between the panels with my Exacto knife, cutting deeper each time until I was through the plastic. Once that panel was removed from the upper wing piece, the lower wing piece was glued in place, the magnet holes drilled, and the battle damage applied. It's important to leave the lower plate intact: the point of this is to have obvious visual indication that a Hull Point has been removed. So simply gluing the wing pieces together first, and then cutting through both the top and bottom panels and removing the entire piece, while removing a sizable chunk of the wing, could be mistaken for a modeling choice and not a lost Hull Point. Plus, the point is to be able to model some small-arms damage and exposed internal components.

door before

door after removal of a hull point
I did not, at first, realize that the door was held in place by the tail boom piece, so I had to chop off part of the top of the door to make it able to be removed. But now it simply slides up and out: the top of the door where it's cut can't be seen because of the tail boom, but it's still removable.

I'm going to attempt to make the sections for lost Hull Points different on every vehicle in the army. I will, of course, also be magnetizing all the weapons on the Vendettas so they can be removed to properly show Weapon Destroyed results. I've also magnetized the landing pads on this Vendetta, but I think I may dispense with that since it looks like they're supposed to be permanent. Removing them makes the model look a little sleeker, and I thought it might be a good way to differentiate between Zoom and Hover modes, but it will probably just be disruptive.

More modeling shenanigans with Vendettas, and the rest of the army, to come.

Wednesday, August 29, 2012

Inquisitorial Task Force

Greetings,

First, I went to the OFCC, held in Vancouver, WA again this year. A great time was had! It is truly a great event, and (nearly) everyone is sporting, friendly, and there to have fun. That said, my Angels Malleus did pretty poorly this year. I took a list like this:

Librarian, jump pack, Shield of Sanguinius, Unleash Rage

2 Sanguinary Priests, x2 jump packs

2 10-marine Assault Squads, each with x2 meltaguns and one power fist

9 Death Company with jump packs, x3 power weapons, x1 power fist, and Chaplain Lemartes

x2 Baal Predators, both with assault cannon turret and heavy bolter sponsons

x10 Vanguard Veterans, all with jump packs, x2 power weapons, x2 thunder hammers, x2 storm shields

I was basically wiped off the board in 4/5 games. I did manage to win the other game, but it still wasn't pretty. So, that obviously didn't go very well. I don't think I made any big tactical blunders, so I mostly blame the list, like any good 40k player.

Second, I am constructing a new army! I have a deep, abiding love of airborne infantry and special forces, particularly the Special Air Service (SAS) of the United Kingdom, after whom nearly all other special forces and counter-terror units, including the US SFOD-Delta, are modeled. The obvious choice for such an army was the Imperial Guard, where I could have veterans acting as stormtroopers with their BS4 and by taking the Grenadiers upgrade to give them 4+ armor saves. The Other part of the plan was to mount everything in Valkyries and Vendettas (6 total in the original list) and fly in, deposit troops on objectives, and fly off to provide support. This was all while 6th edition was only rumors, and no word had gotten out about flyers or new reserve limitations. I was wisely advised to wait until 6th dropped before starting this venture. Now that 6th is out, the list has gone through a few modifications to make it more compatible with 6th ed. So, here it is:

Company Command Squad
- carapace armor
- astropath
- officer of the fleet
- vox-caster
- x2 meltaguns
- x2 plasma guns
- chimera

Storm Troopers (10)
- x2 melta guns

Storm Troopers (10)
- x2 melta guns

Guardsman Marbo

Veterans
- Grenadiers
- x1 flamer
- x2 meltaguns
- vox-caster


Veterans
- Grenadiers
- x1 flamer
- x2 meltaguns
- vox-caster


Veterans
- Grenadiers
- x1 flamer
- x2 meltaguns
- vox-caster


Veterans
- Grenadiers
- x1 flamer
- x2 plasma guns
- vox-caster
- Chimera


Veterans
- Grenadiers
- x1 flamer
- x2 plasma guns
- vox-caster
- Chimera

Vendetta Gunship Squadron
- x2 Vendetta Gunships
- x2 sets of door-mounted heavy bolters


Vendetta Gunship Squadron
x2 Vendetta Gunships
- x2 sets of door-mounted heavy bolters

The idea is that these are Imperial special forces. Initially, I had nothing beyond that as a theme, but as I thought more about it, it occurred to me that the equivalent of Imperial special forces exist: the Inquisition! I won't be taking allies, but instead modeling this army as a cell of Inquisitors leading inquisitorial storm troopers to snuff out some unlucky heretic (or even renegade Inquisitor, as the infamous Gregor Eisenhorn did when hunting down Quixos). To that end, sergeants in most (maybe all) of the Veteran squads will be modeled as Inquisitors, as will the company commander in the Company Command Squad.

Pictures of some finished storm troopers and a modeling method for keeping track of Hull Points in 6th edition coming soon!